Thor

*UPDATED & REFORMATTED* My version of the 4E Norse Thunder God

Description:

UPDATED BUILD (WITH HOUSERULED CHANGES)
One Bonus Weapon Focus, and One Bonus Expertise Feat to mitigate Feat Taxes
30 point character build

Thorstahd, Level 1 – 30

HEROIC TIER
== Created Using Wizards of the Coast D&D Character Builder ==
Thorstahd, level: 1
Human, Runepriest/Barbarian
Runic Artistry Option: Wrathful Hammer
Hybrid Talent Option: Runepriest Armor Proficiency
Human Power Selection Option: Bonus At-Will Power
Background and Benefit: Auspicious Birth (Auspicious Birth Benefit)
Theme: Windlord
Alignment: Unaligned
Religion: Tempest (Uthgar – Thunderbeast)

ABILITY SCORES
Lvl 1: STR 20 (+ 5), CON 16 (+ 3), DEX 13 (+ 1), INT 11 (+ 0), WIS 13 (+ 1), CHA 8 (- 1)

DEFENSES
Lvl 1:
AC: 17 = 10(base) + 0(lvl) + 7(armor) + 0(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 17 = 10(base) + 0(lvl) + 0(enhnc) + 5(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 12 = 10(base) + 0(lvl) + 0(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 13 = 10(base) + 0(lvl) + 0(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 33 = 13 + 20(STR) + 0(5/Lvl) + 0(Feat) + 0(Item)
Surges: 10 = 7 + 3(CON)
Surge Value: 8

TRAINED SKILLS
Lvl 1: Athletics +12, Endurance +9, Heal +6, Nature +6, Religion +5

UNTRAINED SKILLS
Lvl 1: Acrobatics +1, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +1, History +0, Insight +1, Intimidate –1, Perception +3, Religion +0, Stealth +1, Streetwise –1, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Windlord Attack: Wind Fury Assault
Runepriest Feature: Rune of Mending
Bonus (Barbarian) At-will Attack 1: Howling Strike
Runepriest At-will Attack 1: Word of Shielding
Barbarian At-will Attack 1: Recuperating Strike
Barbarian Encounter Attack 1: Avalanche Strike
Runepriest Daily Attack 1: Rune of Endless Fire

FEATS
Houseruled Bonus: Mighty Crusader Expertise
Houseruled Bonus: Weapon Focus (Hammer)
Racial Bonus: Weapon Proficiency (Mordenkrad)
Lvl 1: Hybrid Talent

EQUIPMENT
Lvl 1:
Equipment Expected GP = 100):

Lvl 0: (45GP); Scale Armor
Lvl o: (30GP): Mordenkrad
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (15GP): Adventurer’s Kit
0GP
Total = 100GP
= End =

Lvl 2 CHANGES
+1 to Attacks, Defences, Saves, and Skills
New Windlord Utility 2: Protective Gale
New Feat: Disciple of Divine Wrath

DEFENSES
Lvl 2:
AC: 19 = 10(base) + 1(lvl) + 7(armor) + 1(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 19 = 10(base) + 1(lvl) + 1(enhnc) + 5(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 14 = 10(base) + 1(lvl) + 1(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 15 = 10(base) + 1(lvl) + 1(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 38 = 13 + 20TR) + 5(5/Lvl) + 0(Feat) + 0(Item)
Surges: 10 = 7 + 3(CON)
Surge Value: 9

TRAINED SKILLS
Lvl 2: Athletics +13, Endurance +10, Heal +7, Nature +7, Religion +6

UNTRAINED SKILLS
Lvl 2: Acrobatics +2, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +2, History +1, Insight +2, Intimidate +0, Perception +4, Stealth +2, Streetwise +0, Thievery +2

EQUIPMENT
Lvl 2:
Magic Items (Expected GP = 1,920):

Lvl 5: (1000GP): Lightning Mordenkrad +1
Lvl 2: (520GP): Dwarven Scale Armor +1
Lvl 1: (360GP): Amulet of Protection +1
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (15GP): Adventurer’s Kit
40GP
Total = 1,920GP

Lvl 3 CHANGES
New Runepriest Encounter Attack 3: Symbol of Wrath Reversed

EQUIPMENT
Lvl 3:
Magic Items (Expected GP = 2,560):

Lvl 5: (1000GP): Lightning Mordenkrad +1
Lvl 3: (680GP): Amulet of Warding +1
Lvl 2: (520GP): Dwarven Scale Armor +1
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (15GP): Adventurer’s Kit
360GP
Total = 2,560GP

Lvl 4 CHANGES
+1 to STR and CON attributes
+1 to Attacks, Defences, Saves, and Skills
New Feat: Mark of Storm

ABILITY SCORES
Lvl 4: STR 21 (+ 5), CON 17 (+ 3), DEX 13 (+ 1), INT 11 (+ 0), WIS 13 (+ 1), CHA 8 (- 1)

DEFENSES
Lvl 4:
AC: 20 = 10(base) + 2(lvl) + 7(armor) + 1(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 20 = 10(base) + 2(lvl) + 1(enhnc) + 5(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 15 = 10(base) + 2(lvl) + 1(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 16 = 10(base) + 2(lvl) + 1(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 49 = 13 + 21(STR) + 15(5/Lvl) + 0(Feat) + 0(Item)
Surges: 10 = 7 + 3(CON)
*Surge Value: 12 *

TRAINED SKILLS
Lvl 4: Athletics +14, Endurance +11, Heal +8, Nature +8, Religion +7

UNTRAINED SKILLS
Lvl 4: Acrobatics +3, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +3, History +2, Insight +3, Intimidate +1, Perception +5, Stealth +3, Streetwise +1, Thievery +3

EQUIPMENT
Lvl 4:
Magic Items (Expected GP =3,200):

Lvl 5: (1000GP): Lightning Mordenkrad +1
Lvl 3: (680GP): Amulet of Warding +1
Lvl 2: (520GP): Dwarven Scale Armor +1
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (10GP): Holy Symbol
1900GP
Total = 3,200GP

Lvl 5 CHANGES
New Barbarian Daily Attack 5: Vengeful Storm Rage

EQUIPMENT
Lvl 5:
Magic Items (Expected GP =4,480):

Lvl 5: (1000GP): Tattoo of Vengence
Lvl 5: (1000GP): Lightning Mordenkrad +1
Lvl 3: (680GP): Amulet of Warding +1
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Dwarven Thrower Mordenkrad +1
Lvl 2: (520GP): Dwarven Scale Armor +1
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (5GP): Throwing Hammer
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (10GP): Holy Symbol
240GP
Total = 4,480GP

Lvl 6 CHANGES
+1 to Attacks, Defences, Saves, and Skills
New Athletics Skill Utility 6: Mighty Sprint
New Feat: Deadly Draw

DEFENSES
Lvl 6:
AC: 23 = 10(base) + 3(lvl) + 8(armor) + 2(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 21 = 10(base) + 3(lvl) + 1(enhnc) + 5(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 16 = 10(base) + 3(lvl) + 1(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 17 = 10(base) + 3(lvl) + 1(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 59 = 13 + 21(STR) + 25(5/Lvl) + 0(Feat) + 0(Item)
Surges: 10 = 7 + 3(CON)
Surge Value: 14

TRAINED SKILLS
Lvl 6: Athletics +15, Endurance +13, Heal +9, Nature +9, Religion +8

UNTRAINED SKILLS
Lvl 6: Acrobatics +5, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +4, History +3, Insight +4, Intimidate +2, Perception +6, Stealth +4, Streetwise +2, Thievery +4

EQUIPMENT
Lvl 6:
Magic Items (Expected GP =6,400):

Lvl 6: (2500GP): Scale Mail +3 of Alchemical Defence (Red)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 5: (1000GP): Lightning Mordenkrad +1
Lvl 3: (680GP): Amulet of Warding +1
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Dwarven Scale Armor +1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (10GP): Holy Symbol
180GP
Total = 6,400GP

Lvl 7 CHANGES
New Barbarian Encounter Attack 7: Fearsome Smash

DEFENSES
Lvl 7:
AC: 23 = 10(base) + 3(lvl) + 8(armor) + 2(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 22 = 10(base) + 3(lvl) + 2(enhnc) + 5(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 17 = 10(base) + 3(lvl) + 2(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 18 = 10(base) + 3(lvl) + 2(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 64 = 13 + 21(STR) + 30(5/Lvl) + 0(Feat) + 0(Item)
Surges: 10 = 7 + 3(CON)
Surge Value: 16

EQUIPMENT
Lvl 7:
Magic Items (Expected GP =9,600):

Lvl 8: (3400GP): Amulet of Warding +2
Lvl 6: (2500GP): Scale Mail +3 of Alchemical Defence (Red)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 5: (1000GP): Lightning Mordenkrad +1
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (10GP): Holy Symbol
1180GP
Total = 9,600GP

Lvl 8 CHANGES
+1 to STR and CON attributes
+1 to Attacks, Defences, Saves, and Skills
New Avenger Channel Divinity Feature: Divine Guidance
New Feat: Divine Channeler (Avenger)

ABILITY SCORES
Lvl 8: STR 22 (+ 6), CON 18 (+ 4), DEX 13 (+ 1), INT 11 (+ 0), WIS 13 (+ 1), CHA 8 (- 1)

DEFENSES
Lvl 8:
AC: 24 = 10(base) + 4(lvl) + 8(armor) + 2(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 24 = 10(base) + 4(lvl) + 2(enhnc) + 6(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 18 = 10(base) + 4(lvl) + 2(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 19 = 10(base) + 4(lvl) + 2(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 70 = 13 + 22(STR) + 35(5/Lvl) + 0(Feat) + 0(Item)
Surges: 11 = 7 + 4(CON)
Surge Value: 17

TRAINED SKILLS
Lvl 8: Athletics +17, Endurance +15, Heal +10, Nature +10, Religion +9

UNTRAINED SKILLS
Lvl 8: Acrobatics +6, Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +5, History +4, Insight +5, Intimidate +3, Perception +7, Stealth +5, Streetwise +3, Thievery +5

EQUIPMENT
Lvl 8:
Magic Items (Expected GP =12,800):

Lvl 10: (5000GP): Lightning Mordenkrad +2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals):
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 8: (3400GP): Amulet of Warding +2
Lvl 6: (2500GP): Scale Mail +3 of Alchemical Defence (Red)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (10GP): Holy Symbol
380GP
Total = 12,800GP

Lvl 9 CHANGES
New Barbarian Daily Attack 9: Stoneroot Rage

EQUIPMENT
Lvl 9:
Magic Items (Expected GP =16,000):

Lvl 10: (5000GP): Lightning Mordenkrad +2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)*
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 8: (3400GP): Amulet of Warding +2
Lvl 6: (2500GP): Scale Mail +3 of Alchemical Defence (Red)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Eberron Shard of Lightning (heroic tier)
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (10GP): Holy Symbol
3060GP
Total = 16,000GP

Lvl 10 CHANGES
+1 to Attacks, Defences, Saves, and Skills
New Endurance Skill Utility 10: Reactive Surge
New Feat: Powerful Charge

DEFENSES
Lvl 10:
AC: 25 = 10(base) + 5(lvl) + 8(armor) + 2(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 25 = 10(base) + 5(lvl) + 2(enhnc) + 6(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 19 = 10(base) + 5(lvl) + 2(enhnc) + 1(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 20 = 10(base) + 5(lvl) + 2(enhnc) + 1(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 80 = 13 + 22(STR) + 45(5/Lvl) + 0(Feat) + 0(Item)
Surges: 11 = 7 + 4(CON)
Surge Value: 20

TRAINED SKILLS
Lvl 10: Athletics +18, Endurance +16, Heal +11, Nature +11, Religion +10

UNTRAINED SKILLS
Lvl 10: Acrobatics +7, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +6, History +5, Insight +6, Intimidate +4, Perception +8, Stealth +6, Streetwise +4, Thievery +6

EQUIPMENT
Lvl 10:
Magic Items (Expected GP =22,400):

Lvl 10: (5000GP): Lightning Mordenkrad +2
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 8: (3400GP): Amulet of Warding +2
Lvl 6: (1800GP): Iron Armbands of Power (heroic tier)
Lvl 6: (2500GP): Scale Mail +3 of Alchemical Defence (Red)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Eberron Shard of Lightning (heroic tier)
Lvl 0: (15GP): Adventurer’s Kit
3460GP
Total = 22,400GP
== End ==

PARAGON TIER
== Created Using Wizards of the Coast D&D Character Builder ==
Thorstahd, level: 11
Human, Runepriest/Barbarian (MC Avenger), Lyrandar Wind-Rider
Runic Artistry Option: Wrathful Hammer
Hybrid Talent Option: Runepriest Armor Proficiency
Human Power Selection Option: Bonus At-Will Power
Background and Benefit: Auspicious Birth (Auspicious Birth Benefit)
Theme: Windlord
Alignment: Unaligned
Religion: Tempest (Uthgar – Thunderbeast)

ABILITY SCORES
Lvl 11: STR 23 (+ 6), CON 19 (+ 4), DEX 14 (+ 2), INT 12 (+ 1), WIS 14 (+ 2), CHA 9 (- 1)

DEFENSES
Lvl 11:
AC: 27 = 10(base) + 5(lvl) + 9(armor) + 3(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 25 = 10(base) + 5(lvl) + 2(enhnc) + 6(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 20 = 10(base) + 5(lvl) + 2(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 21 = 10(base) + 5(lvl) + 2(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 86 = 13 + 23(STR) + 50(5/Lvl) + 0(Feat) + 0(Item)
Surges: 11 = 7 + 4(CON)
Surge Value: 21

TRAINED SKILLS
Lvl 11: Athletics +18, Endurance +17, Heal +12, Nature +12, Religion +11

UNTRAINED SKILLS
Lvl 11: Acrobatics +8, Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +7, History +6, Insight +7, Intimidate +4, Perception +9, Stealth +7, Streetwise +4, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Windlord Attack: Wind Fury Assault
Runepriest Feature: Rune of Mending
Avenger Feature: Oath of Enmity
Bonus (Barbarian) At-will Attack 1: Howling Strike
Runepriest At-will Attack 1: Word of Shielding
Barbarian At-will Attack 1: Recuperating Strike
Barbarian Encounter Attack 1: Avalanche Strike (replaced @ Lvl 13)
Runepriest Daily Attack 1: Rune of Endless Fire
Windlord Utility 2: Protective Gale
Runepriest Encounter Attack 3: Symbol of Wrath Reversed
Barbarian Daily Attack 5: Vengeful Storm Rage (replaced @ Lvl 15)
Athletics Skill Utility 6: Mighty Sprint
Barbarian Encounter Attack 7: Fearsome Smash (replaced “ Lvl 17)
Avenger Channel Divinity Feature: Divine Guidance
Barbarian Daily Attack 9: Stoneroot Rage (replaced @ Lvl 19)
Endurance Skill Utility 10: Reactive Surge
Lyrandar Wind-Rider Encounter Attack 11: Wind Burst

FEATS
Houseruled Bonus: Mighty Crusader Expertise
Houseruled Bonus: Weapon Focus (Hammer)
Racial Bonus: Weapon Proficiency (Mordenkrad)
Lvl 1: Hybrid Talent
Lvl 2: Disciple of Divine Wrath
Lvl 4: Mark of Storm
Lvl 6: Deadly Draw
Lvl 8: Divine Channeler (Avenger)
Lvl 10: Powerful Charge
Lvl 11: Hammer Rhythm

EQUIPMENT
Lvl 11:
Magic Items (Expected GP =32,000):

Lvl 12: (13000GP): Dwarven Wyvernscale Armor +3
Lvl 10: (5000GP): Lightning Mordenkrad +2
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 8: (3400GP): Amulet of Warding +2
Lvl 6: (1800GP): Iron Armbands of Power (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Eberron Shard of Lightning (heroic tier)
Lvl 0: (15GP): Adventurer’s Kit
2560GP
Total =32,000GP
= End =

Lvl 12 CHANGES
+1 to Attacks, Defences, Saves, and Skills
New Lyrandar Wind-Rider Utility 12: Zephyr Wings
New Feat: Raging Storm

DEFENSES
Lvl 12:
AC: 28 = 10(base) + 6(lvl) + 9(armor) + 3(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 26 = 10(base) + 6(lvl) + 2(enhnc) + 6(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 21 = 10(base) + 6(lvl) + 2(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 22 = 10(base) + 6(lvl) + 2(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 91 = 13 + 23(STR) + 55(5/Lvl) + 0(Feat) + 0(Item)
Surges: 11 = 7 + 4(CON)
Surge Value: 22

TRAINED SKILLS
Lvl 12: Athletics +19, Endurance +18, Heal +13, Nature +13, Religion +12

UNTRAINED SKILLS
Lvl 12: Acrobatics +9, Arcana +7, Bluff +5, Diplomacy +5, Dungeoneering +8, History +7, Insight +8, Intimidate +5, Perception +10, Stealth +8, Streetwise +5, Thievery +8

EQUIPMENT
Lvl 12
Magic Items (Expected GP =48,000):

Lvl 12: (13000GP): Dwarven Wyvernscale Armor +3
Lvl 10: (5000GP): Lightning Mordenkrad +2
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 8: (3400GP): Amulet of Warding +2
Lvl 6: (1800GP): Horned Helm (heroic tier)
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (1800GP): Iron Armbands of Power (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Eberron Shard of Lightning (heroic tier)
Lvl 0: (15GP): Adventurer’s Kit
14960GP
Total = 48,000GP

Lvl 13 CHANGES
New Barbarian Encounter Attack 13: Storm of Blades (replaces Avalanche Strike)

DEFENSES
Lvl 13:
AC: 28 = 10(base) + 6(lvl) + 9(armor) + 3(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 27 = 10(base) + 6(lvl) + 3(enhnc) + 6(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 22 = 10(base) + 6(lvl) + 3(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 23 = 10(base) + 6(lvl) + 3(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 96 = 13 + 23(STR) + 60(5/Lvl) + 0(Feat) + 0(Item)
Surges: 11 = 7 + 4(CON)
Surge Value: 24

EQUIPMENT
Lvl 13:
Magic Items (Expected GP =64,000):

Lvl 13: (17000GP): Amulet of Warding + 3
Lvl 12: (13000GP): Dwarven Wyvernscale Armor +3
Lvl 10: (5000GP): Lightning Mordenkrad +2
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Horned Helm (heroic tier)
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (1800GP): Iron Armbands of Power (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Eberron Shard of Lightning (heroic tier)
Lvl 0: (15GP): Adventurer’s Kit
17360GP
Total = 64,000GP

Lvl 14 CHANGES
+1 to STR and CON attributes
+1 to Attacks, Defences, Saves, and Skills
New Reserve Maneuver (Barbarian) Encounter Attack 13: Crack the Skull
New Feat: Reserve Maneuver

ABILITY SCORES
Lvl 14: STR 24 (+ 7), CON 20 (+ 5), DEX 14 (+ 2), INT 12 (+ 1), WIS 14 (+ 2), CHA 9 (- 1)

DEFENSES
Lvl 14:
AC: 29 = 10(base) + 7(lvl) + 9(armor) + 3(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 29 = 10(base) + 7(lvl) + 3(enhnc) + 7(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 23 = 10(base) + 7(lvl) + 3(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 24 = 10(base) + 7(lvl) + 3(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 102 = 13 + 24(STR) + 65(5/Lvl) + 0(Feat) + 0(Item)
Surges: 12 = 7 + 5(CON)
Surge Value: 25

TRAINED SKILLS
Lvl 14: Athletics +21, Endurance +20, Heal +14, Nature +14, Religion +13

UNTRAINED SKILLS
Lvl 14: Acrobatics +10, Arcana +8, Bluff +6, Diplomacy +6, Dungeoneering +9, History +8, Insight +9, Intimidate +6, Perception +11, Stealth +9, Streetwise +6, Thievery +9

EQUIPMENT
Lvl 14:
Magic Items (Expected GP =80,000):

Lvl 15: (25000GP): Lightning Mordenkrad +3
Lvl 13: (17000GP): Amulet of Warding + 3
Lvl 12: (13000GP): Dwarven Wyvernscale Armor +3
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Horned Helm (heroic tier)
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (1800GP): Iron Armbands of Power (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Eberron Shard of Lightning (heroic tier)
Lvl 0: (15GP): Adventurer’s Kit
13360GP
Total = 80,000GP

Lvl 15 CHANGES
New Barbarian Daily Attack 15: Hunting Lion Rage (replaces Vengeful Storm Rage)

EQUIPMENT
Lvl 15:
Magic Items (Expected GP =112,000):

Lvl 15: (25000GP): Lightning Mordenkrad +3
Lvl 14: (21000GP): Stormbolt Mordenkrad +3
Lvl 13: (17000GP): Amulet of Warding + 3
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Dwarven Wyvernscale Armor +3
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Horned Helm (heroic tier)
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (1800GP): Iron Armbands of Power (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
11880GP
Total = 112,000GP

Lvl 16 CHANGES
+1 to Attacks, Defences, Saves, and Skills
New Runepriest Utility 16: Rune of Reinvigoration
New Feat: Improved Initiative

DEFENSES
Lvl 16:
AC: 30 = 10(base) + 8(lvl) + 9(armor) + 3(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 30 = 10(base) + 8(lvl) + 3(enhnc) + 7(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 24 = 10(base) + 8(lvl) + 3(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 25 = 10(base) + 8(lvl) + 3(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 112 = 13 + 24(STR) + 75(5/Lvl) + 0(Feat) + 0(Item)
Surges: 12 = 7 + 5(CON)
Surge Value: 28

TRAINED SKILLS
Lvl 16: Athletics +22, Endurance +21, Heal +15, Nature +15, Religion +14

UNTAINED SKILLS
Lvl 16: Acrobatics +11, Arcana +9, Bluff +7, Diplomacy +7, Dungeoneering +10, History +9, Insight +10, Intimidate +7, Perception +12, Stealth +10, Streetwise +7, Thievery +10

EQUIPMENT
Lvl 16:
Magic Items (Expected GP =160,000):

Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Lightning Mordenkrad +3
Lvl 14: (21000GP): Stormbolt Mordenkrad +3
Lvl 13: (17000GP): Amulet of Warding + 3
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Dwarven Wyvernscale Armor +3
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Horned Helm (heroic tier)
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
3680GP
Total = 160,000GP

Lvl 17 CHANGES
New Runepriest Encounter Attack 17: Word of Healing Assault (replaces Fearsome Smash)

DEFENSES
Lvl 17:
AC: 32 = 10(base) + 8(lvl) + 10(armor) + 4(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 30 = 10(base) + 8(lvl) + 3(enhnc) + 7(STR) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
Ref: 24 = 10(base) + 8(lvl) + 3(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 25 = 10(base) + 8(lvl) + 3(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 117 = 13 + 24(STR) + 80(5/Lvl) + 0(Feat) + 0(Item)
Surges: 12 = 7 + 5(CON)
Surge Value: 29

EQUIPMENT
Lvl 17:
Magic Items (Expected GP =240,000):

Lvl 17: (65000GP): Dwarven Wyrmscale Armor +4
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Lightning Mordenkrad +3
Lvl 14: (21000GP): Stormbolt Mordenkrad +3
Lvl 13: (17000GP): Ring of Giants
Lvl 13: (17000GP): Amulet of Warding + 3
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Horned Helm (heroic tier)
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
1680GP
Total = 240,000GP

Lvl 18 CHANGES
+1 to STR and CON attributes
+1 to Attacks, Defences, Saves, and Skills
New Feat: Superior Fortitude

ABILITY SCORES
Lvl 18: STR 25 (+ 7), CON 21 (+ 5), DEX 14 (+ 2), INT 12 (+ 1), WIS 14 (+ 2), CHA 9 (- 1)

DEFENSES
Lvl 18:
AC: 33 = 10(base) + 9(lvl) + 10(armor) + 4(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 34 = 10(base) + 9(lvl) + 3(enhnc) + 7(STR) + 1(Class) + 1(Race) + 3(feat) + 0(Item)
Ref: 25 = 10(base) + 9(lvl) + 3(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 26 = 10(base) + 9(lvl) + 3(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 123 = 13 + 25(STR) + 85(5/Lvl) + 0(Feat) + 0(Item)
Surges: 12 = 7 + 5(CON)
Surge Value: 30

TRAINED SKILLS
Lvl 18: Athletics +23, Endurance +23, Heal +16, Nature +16, Religion +15

UNTRAINED SKILLS
Lvl 18: Acrobatics +12, Arcana +10, Bluff +8, Diplomacy +8, Dungeoneering +11, History +10, Insight +11, Intimidate +8, Perception +13, Stealth +11, Streetwise +8, Thievery +11

EQUIPMENT
Lvl 18:
Magic Items (Expected GP =320,000):

Lvl 17: (65000GP): Dwarven Wyrmscale Armor +4
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Lightning Mordenkrad +3
Lvl 14: (21000GP): Stormbolt Mordenkrad +3
Lvl 13: (17000GP): Ring of Giants
Lvl 13: (17000GP): Amulet of Warding + 3
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
51480GP
Total = 320,000GP

Lvl 19 CHANGES
New Barbarian Daily Attack 19: Storm Drake Rage (replaces Stoneroot Rage)

DEFENSES
Lvl 19:
AC: 33 = 10(base) + 9(lvl) + 10(armor) + 4(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 35 = 10(base) + 9(lvl) + 4(enhnc) + 7(STR) + 1(Class) + 1(Race) + 3(feat) + 0(Item)
Ref: 26 = 10(base) + 9(lvl) + 4(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 27 = 10(base) + 9(lvl) + 4(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 128 = 13 + 25(STR) + 90(5/Lvl) + 0(Feat) + 0(Item)
Surges: 12 = 7 + 5(CON)
Surge Value: 32

EQUIPMENT
Lvl 19:
Magic Items (Expected GP =400,000):

Lvl 19: (105000GP): Amulet of Inner Voice +4
Lvl 17: (65000GP): Dwarven Wyrmscale Armor +4
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Lightning Mordenkrad +3
Lvl 14: (21000GP): Stormbolt Mordenkrad +3
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
43480GP
Total = 400,000GP

Lvl 20 CHANGES
+1 to Attacks, Defences, Saves, and Skills
New Lyrandar Wind-Rider Daily Attack 20: Unruly Cyclone
New Feat: Deadly Rage

DEFENSES
Lvl 20:
AC: 34 = 10(base) + 10(lvl) + 10(armor) + 4(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 36 = 10(base) + 10(lvl) + 4(enhnc) + 7(STR) + 1(Class) + 1(Race) + 3(feat) + 0(Item)
Ref: 27 = 10(base) + 10(lvl) + 4(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 28 = 10(base) + 10(lvl) + 4(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 133 = 13 + 25(STR) + 95(5/Lvl) + 0(Feat) + 0(Item)
Surges: 12 = 7 + 5(CON)
Surge Value: 33

TRAINED SKILLS
Lvl 20: Athletics +24, Endurance +24, Heal +17, Nature +17, Religion +16

UNTRAINED SKILLS
Lvl 20: Acrobatics +12, Arcana +11, Bluff +9, Diplomacy +9, Dungeoneering +12, History +11, Insight +12, Intimidate +9, Perception +14, Stealth +12, Streetwise +9, Thievery +12

EQUIPMENT
Lvl 20:
Magic Items (Expected GP =560,000):

Lvl 20: (125000GP): Lightning Mordenkrad +4
Lvl 19: (105000GP): Stormbolt Mordenkrad +4
Lvl 19: (105000GP): Amulet of Inner Voice +4
Lvl 17: (65000GP): Dwarven Wyrmscale Armor +4
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (1800GP): Rampaging Slayer Gloves (heroic tier)
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 0: (15GP): Adventurer’s Kit
7000GP
Total = 560,000GP
== End ==

EPIC TIER
== Created Using Wizards of the Coast D&D Character Builder ==
Thorstahd, level: 21
*Human, Runepriest/Barbarian (MC Avenger), Lyrandar Wind-Rider, Avatar of Storm

Runic Artistry Option: Wrathful Hammer
Hybrid Talent Option: Runepriest Armor Proficiency
Human Power Selection Option: Bonus At-Will Power
Strength of Storm: +2 to Both STR and CON @ Lvl 21
Background and Benefit: Auspicious Birth (Auspicious Birth Benefit)
Theme: Windlord
Alignment: Unaligned
Religion: Tempest

ABILITY SCORES
Lvl 21: STR 28 (+ 9), CON 24 (+ 7), DEX 15 (+ 2), INT 13 (+ 1), WIS 15 (+ 2), CHA 10 (+ 0)

DEFENSES
Lvl 21:
AC: 34 = 10(base) + 10(lvl) + 10(armor) + 4(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 39 = 10(base) + 10(lvl) + 4(enhnc) + 9(STR) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
Ref: 27 = 10(base) + 10(lvl) + 4(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 28 = 10(base) + 10(lvl) + 4(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 141 = 13 + 28(STR) + 100(5/Lvl) + 0(Feat) + 0(Item)
Surges: 14 = 7 + 7(CON)
Surge Value: 35

TRAINED SKILLS
Lvl 21: Athletics +26, Endurance +26, Heal +17, Nature +17, Religion +16

UNTRAINED SKILLS
Lvl 21: Acrobatics +12, Arcana +11, Bluff +10, Diplomacy +10, Dungeoneering +12, History +11, Insight +12, Intimidate +10, Perception +14, Stealth +12, Streetwise +10, Thievery +12

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Windlord Attack: Wind Fury Assault
Runepriest Feature: Rune of Mending
Avenger Feature: Oath of Enmity
Bonus (Barbarian) At-will Attack 1: Howling Strike
Runepriest At-will Attack 1: Word of Shielding
Barbarian At-will Attack 1: Recuperating Strike
Runepriest Daily Attack 1: Rune of Endless Fire (replaced @ Lvl 29)
Barbarian Utility 2: Savage Growl
Runepriest Encounter Attack 3: Symbol of Wrath Reversed (replaced @ Lvl 23)
Athletics Skill Utility 6: Mighty Sprint
Avenger Channel Divinity Feature: Divine Guidance
Endurance Skill Utility 10: Reactive Surge
Lyrandar Wind-Rider Encounter Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Barbarian Encounter Attack 13: Storm of Blades (replaces Avalanche Strike)
Reserve Maneuver (Barbarian) Encounter Attack 13: Crack the Skull
Barbarian Daily Attack 15: Hunting Lion Rage (replaces Vengeful Storm Rage)
Runepriest Utility 16: Rune of Reinvigoration
Runepriest Encounter Attack 17: Word of Healing Assault (replaces Fearsome Smash) (replaced @ Lvl 27)
Barbarian Daily Attack 19: Storm Drake Rage (replaces Stoneroot Rage)
Lyrandar Wind-Rider Daily Attack 20: Unruly Cyclone
Storm Sacrifice Feat Utility @ Lvl 21: Storm Sacrifice

FEATS
Houseruled Bonus: Mighty Crusader Expertise
Houseruled Bonus: Weapon Focus (Hammer)
Racial Bonus: Weapon Proficiency (Mordenkrad)
Lvl 1: Hybrid Talent
Lvl 2: Disciple of Divine Wrath
Lvl 4: Mark of Storm
Lvl 6: Deadly Draw
Lvl 8: Divine Channeler (Avenger)
Lvl 10: Powerful Charge
Lvl 11: Hammer Rhythm
Lvl 12: Raging Storm
Lvl 14: Reserve Maneuver
Lvl 16: Improved Initiative (retrain @ Lvl 21)
Lvl 18: Superior Fortitude
Lvl 20: Deadly Rage
Lvl 21: Storm Sacrifice
Lvl 21: Superior Initiative

EQUIPMENT
Lvl 21:
Magic Items (Expected GP =800,000):

Lvl 20: (125000GP): Lightning Mordenkrad +4
Lvl 19: (105000GP): Stormbolt Mordenkrad +4
Lvl 19: (105000GP): Amulet of Inner Voice +4
Lvl 17: (65000GP): Dwarven Wyrmscale Armor +4
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 8: (Bonus): World Tree Primer ( Contains Following Rune Rituals)
+ Lvl 1: (50GP): Animal Messenger
+ Lvl 1: (30GP): Banish Vermin
+ Lvl 1: (75GP): Brew Potion
+ Lvl 1: (150GP): Comrade’s Succor
+ Lvl 1: (50GP): Pass Without Trace
+ Lvl 2: (100GP): Continual Light
Lvl 6: (Bonus): Spellscar – Bond of Mjolnir (Dwarven Thrower)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 0: (15GP): Adventurer’s Kit
118800GP
Total = 800,000GP
= End =

ABILITY SCORES

Lvl 24: STR 29 (+ 9), CON 25 (+ 7), DEX 15 (+ 2), INT 13 (+ 1), WIS 15 (+ 2), CHA 10 (+ 0)

Lvl 28: STR 30 (+ 10), CON 26 (+ 8), DEX 15 (+ 2), INT 13 (+ 1), WIS 15 (+ 2), CHA 10 (+ 0)

DEFENSES
Lvl 22:
AC: 37 = 10(base) + 11(lvl) + 11(armor) + 5(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 41 = 10(base) + 11(lvl) + 4(enhnc) + 9(STR) + 1(Class) + 1(Race) + 4(feat) + 1(Item)
Ref: 28 = 10(base) + 11(lvl) + 4(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 29 = 10(base) + 11(lvl) + 4(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 146 = 13 + 28(STR) + 105(5/Lvl) + 0(Feat) + 0(Item)
Surges: 14 = 7 + 7(CON)
Surge Value: 36

Lvl 23:
AC: 37 = 10(base) + 11(lvl) + 11(armor) + 5(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 42 = 10(base) + 11(lvl) + 5(enhnc) + 9(STR) + 1(Class) + 1(Race) + 4(feat) + 1(Item)
Ref: 29 = 10(base) + 11(lvl) + 5(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 30 = 10(base) + 11(lvl) + 5(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 0(feat) + 0(Item)
HP: 151 = 13 + 28(STR) + 110(5/Lvl) + 0(Feat) + 0(Item)
Surges: 14 = 7 + 7(CON)
Surge Value: 37

Lvl 24:
AC: 38 = 10(base) + 12(lvl) + 11(armor) + 5(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 43 = 10(base) + 12(lvl) + 5(enhnc) + 9(STR) + 1(Class) + 1(Race) + 4(feat) + 1(Item)
Ref: 30 = 10(base) + 12(lvl) + 5(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 35 = 10(base) + 12(lvl) + 5(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
HP: 157 = 13 + 29(STR) + 115(5/Lvl) + 0(Feat) + 0(Item)
Surges: 14 = 7 + 7(CON)
Surge Value: 39

Lvl 26:
AC: 39 = 10(base) + 13(lvl) + 11(armor) + 5(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 44 = 10(base) + 13(lvl) + 5(enhnc) + 9(STR) + 1(Class) + 1(Race) + 4(feat) + 1(Item)
Ref: 31 = 10(base) + 13(lvl) + 5(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 36 = 10(base) + 13(lvl) + 5(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
HP: 167 = 13 + 29(STR) + 125(5/Lvl) + 0(Feat) + 0(Item)
Surges: 14 = 7 + 7(CON)
Surge Value: 41

Lvl 27:
AC: 42 = 10(base) + 13(lvl) + 13(armor) + 6(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 43 = 10(base) + 13(lvl) + 5(enhnc) + 9(STR) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
Ref: 31 = 10(base) + 13(lvl) + 5(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 36 = 10(base) + 13(lvl) + 5(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
HP: 172 = 13 + 29(STR) + 130(5/Lvl) + 0(Feat) + 0(Item)
Surges: 14 = 7 + 7(CON)
Surge Value: 43

Lvl 28:
AC: 43 = 10(base) + 14(lvl) + 13(armor) + 6(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 46 = 10(base) + 14(lvl) + 6(enhnc) + 10(STR) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
Ref: 33 = 10(base) + 14(lvl) + 6(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 0(feat) + 0(Item) + 0(Shield)
Will: 38 = 10(base) + 14(lvl) + 6(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
HP: 178 = 13 + 30(STR) + 135(5/Lvl) + 0(Feat) + 0(Item)
Surges: 15 = 7 + 8(CON)
Surge Value: 44

Lvl 30:
AC: 44 = 10(base) + 15(lvl) + 13(armor) + 6(enhnc) + 0(DEX) + 0(Class) + 0(feat) + 0(Shield)
Fort: 47 = 10(base) + 15(lvl) + 6(enhnc) + 10(STR) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
Ref: 38 = 10(base) + 15(lvl) + 6(enhnc) + 2(DEX) + 0(Class) + 1(Race) + 4(feat) + 0(Item) + 0(Shield)
Will: 39 = 10(base) + 15(lvl) + 6(enhnc) + 2(WIL) + 1(Class) + 1(Race) + 4(feat) + 0(Item)
HP: 188 = 13 + 30(STR) + 145(5/Lvl) + 0(Feat) + 0(Item)
Surges: 15 = 7 + 8(CON)
Surge Value: 47

TRAINED SKILLS
Lvl 22: Athletics +29, Endurance +28, Heal +18, Nature +18, Religion +17

Lvl 24: Athletics +30, Endurance +29, Heal +19, Nature +19, Religion +18

Lvl 26: Athletics +31, Endurance +30, Heal +20, Nature +20, Religion +19

Lvl 28: Athletics +33, Endurance +33, Heal +21, Nature +21, Religion +20

Lvl 30: Athletics +34, Endurance +34, Heal +22, Nature +22, Religion +21

UNTRAINED SKILLS
Lvl 22: Acrobatics +13, Arcana +12, Bluff +11, Diplomacy +11, Dungeoneering +13, History +12, Insight +13, Intimidate +11, Perception +15, Stealth +13, Streetwise +11, Thievery +13

Lvl 24: Acrobatics +14, Arcana +13, Bluff +12, Diplomacy +12, Dungeoneering +14, History +13, Insight +14, Intimidate +12, Perception +16, Stealth +14, Streetwise +12, Thievery +14

Lvl 26: Acrobatics +15, Arcana +14, Bluff +13, Diplomacy +13, Dungeoneering +15, History +14, Insight +15, Intimidate +13, Perception +17, Stealth +15, Streetwise +13, Thievery +15

Lvl 28: Acrobatics +16, Arcana +15, Bluff +14, Diplomacy +14, Dungeoneering +16, History +15, Insight +16, Intimidate +14, Perception +18, Stealth +16, Streetwise +14, Thievery +16

Lvl 30: Acrobatics +17, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +17, History +16, Insight +17, Intimidate +15, Perception +19, Stealth +17, Streetwise +15, Thievery +17

POWERS
Runepriest Utility 22: Rune of the Hero’s Resolve
Runepriest Encounter Attack 23: Tide of Victory (replaces Symbol of Wrath Reversed)
Avatar of Storm Utility 26: Gather the Storm
Barbarian Encounter Attack 27: Hurricane of Blades (replaces Word of Healing Assault)
Runepriest Daily Attack 29: Rune of Awakening (replaces Ruin of Endless Fire)

FEATS
Lvl 22: Bludgeon Mastery
Lvl 24: Superior Will
Lvl 26: Epic Resurgence
Lvl 28: Overpowering Charge
Lvl 30: Superior Reflexes

EQUIPMENT
Lvl 22:
Magic Items (Expected GP =1,200,000):

Lvl 22: (325000GP): Dwarven Nagascale Armor +5
Lvl 20: (125000GP): Lightning Mordenkrad +4
Lvl 19: (105000GP): Stormbolt Mordenkrad +4
Lvl 19: (105000GP): Amulet of Inner Voice +4
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
239600GP
Total = 1,200,000GP

Lvl 23:
Magic Items (Expected GP =1,600,000):

Lvl 24: (525000GP): Amulet of Inner Voice +5
Lvl 22: (325000GP): Dwarven Nagascale Armor +5
Lvl 20: (125000GP): Lightning Mordenkrad +4
Lvl 19: (105000GP): Stormbolt Mordenkrad +4
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
210600GP
Total = 1,600,000GP

Lvl 24:
Magic Items (Expected GP =2,100,000):

Lvl 25: (625000GP): Lightning Mordenkrad +5
Lvl 24: (525000GP): Amulet of Inner Voice +5
Lvl 22: (325000GP): Dwarven Nagascale Armor +5
Lvl 19: (105000GP): Stormbolt Mordenkrad +4
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
210600GP
Total = 2,100,000GP

Lvl 25:
Magic Items (Expected GP =2,800,000):

Lvl 25: (625000GP): Lightning Mordenkrad +5
Lvl 24: (525000GP): Stormbolt Mordenkrad +5
Lvl 24: (525000GP): Amulet of Inner Voice +5
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 22: (325000GP): Dwarven Nagascale Armor +5
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Horned Helm (paragon tier)
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
178600GP
Total = 2,800.000GP

Lvl 26:
Magic Items (Expected GP =4,000,000):

Lvl 26: (1125000GP): Horned Helm (epic tier)
Lvl 25: (625000GP): Lightning Mordenkrad +5
Lvl 24: (525000GP): Stormbolt Mordenkrad +5
Lvl 24: (525000GP): Amulet of Inner Voice +5
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 22: (325000GP): Dwarven Nagascale Armor +5
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 12: (13000GP): Eberron Shard of Lightning (paragon tier)
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
298600GP
Total = 4,000,000GP

Lvl 27:
Magic Items (Expected GP =6,000,000):

Lvl 27: (1625000GP): Dwarven Elderscale Armor + 6
Lvl 26: (1125000GP): Horned Helm (epic tier)
Lvl 25: (625000GP): Lightning Mordenkrad +5
Lvl 24: (525000GP): Stormbolt Mordenkrad +5
Lvl 24: (525000GP): Amulet of Inner Voice +5
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
686600GP
Total = 6,000,000GP

Lvl 28:
Magic Items (Expected GP =8,000,000):

Lvl 29: (2625000GP): Amulet of Inner Voice +6
Lvl 27: (1625000GP): Dwarven Elderscale Armor + 6
Lvl 26: (1125000GP): Horned Helm (epic tier)
Lvl 25: (625000GP): Lightning Mordenkrad +5
Lvl 24: (525000GP): Stormbolt Mordenkrad +5
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
586600GP
Total = 8,000,000GP

Lvl 29:
Magic Items (Expected GP =10,000,000):

Lvl 30: (3125000GP): Lightning Mordenkrad +6
Lvl 29: (2625000GP): Amulet of Inner Voice +6
Lvl 27: (1625000GP): Dwarven Elderscale Armor + 6
Lvl 26: (1125000GP): Horned Helm (epic tier)
Lvl 24: (525000GP): Stormbolt Mordenkrad +5
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 16: (45000GP): Rampaging Slayer’s Gloves (paragon tier)
Lvl 16: (45000GP): War Ring
Lvl 16: (45000GP): Iron Armbands of Power (paragon tier)
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
86600GP
Total = 10,000,000GP

Lvl 30:
Magic Items (Expected GP =14,625,000):

Lvl 30: (3125000GP): Lightning Mordenkrad +6
Lvl 29: (2625000GP): Stormbolt Mordenkrad +6
Lvl 29: (2625000GP): Amulet of Inner Voice +6
Lvl 27: (1625000GP): Dwarven Elderscale Armor + 6
Lvl 26: (1125000GP): Rampaging Slayer’s Gloves (epic tier)
Lvl 26: (1125000GP): Iron Armbands of Power (epic tier)
Lvl 26: (1125000GP): Horned Helm (epic tier)
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 22: (325000GP): Eberron Shard of Lightning (epic tier)
Lvl 21: (225000GP): Solitaire (Cerulean)
Lvl 16: (45000GP): Solitaire (Aquamarine)
Lvl 16: (45000GP): War Ring
Lvl 15: (25000GP): Belt of Giant Strength
Lvl 13: (17000GP): Ring of Giants
Lvl 12: (13000GP): Stone of Storms
Lvl 12: (13000GP): Stone of Earth
Lvl 12: (13000GP): Assault Boots
Lvl 11: (9000GP): Dice of Auspicious Fortune
Lvl 10: (5000GP): Handy Haversack
Lvl 9: (4200GP): Backlash Tattoo
Lvl 9: (4200GP): Symbol of Victory + 2
Lvl 0: (15GP): Adventurer’s Kit
181600GP
Total = 14,625,000GP
== End ==

ORIGINAL BUILD
== Created Using Wizards of the Coast D&D Character Builder ==
Thor, level 30
Human, Runepriest/Barbarian, Lyrandar Wind-Rider, Avatar of Storm
*Runic Artistry Option:
Wrathful Hammer
Hybrid Talent Option: Runepriest Armor Proficiency
Human Power Selection Option: Bonus At-Will Power
Background and Benifit: Auspicious Birth (Auspicious Birth Benefit)
Theme: Windlord
Alignment: Good
Religion: Kord

STARTING ABILITY SCORES
STR 20, CON 18, DEX 13, INT 10, WIS 13, CHA 8

FINAL ABILITY SCORES
STR 30, CON 26, DEX 15, INT 12, WIS 15, CHA 10

*DEFENCES *
AC: 44 Fort: 47 Ref: 42 Will: 39
HP: 188 Surges: 15 Surge Value: 47

TRAINED SKILLS
Athletics +35, Endurance +28, Heal +22, Nature +22, Religion +21

UNTRAINED SKILLS
Acrobatics +17, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +17, History +16, Insight +17, Intimidate +15, Perception +19, Stealth +17, Streetwise +15, Thievery +17

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Windlord Attack: Wind Fury Assault
Runepriest Feature: Rune of Mending
Avenger Feature: Oath of Enmity
Avenger Feature: Divine Guidance
Feat Utility: Storm Sacrifice
(Bonus) Barbarian At-will Attack 1: Howling Strike
Runepriest At-will Attack 1: Word of Shielding
Barbarian At-will Attack 1: Recuperating Strike

Barbarian Encounter Attack 1: Avalanche Strike (replaced @ Lvl 13)
Runepriest Daily Attack 1: Rune of Endless Fire (replaced @ Lvl 29)
Barbarian Utility 2: Savage Growl
Runepriest Encounter Attack 3: Symbol of Wrath Reversed (replaced @ Lvl 23)
Barbarian Daily Attack 5: Vengeful Storm Rage (replaced @ Lvl 15)
Athletics Utility 6: Mighty Sprint
Barbarian Encounter Attack 7: Fearsome Smash (replaced @ Lvl 17)
Barbarian Daily Attack 9: Stoneroot Rage (replaced @ Lvl 19)
Endurance Utility 10: Reactive Surge
Lyrandar Wind-Rider Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Barbarian Encounter Attack 13: Storm of Blades
Reserve Maneuver Barbarian Encounter Attack 14: Crack the Skull (Lvl 13 Power)

Barbarian Daily Attack 15: Hunting Lion Rage (replaced @ Lvl 25)
Lyrandar Wind-Rider Feature 16: Feather’s Touch (as Wizard Utility 2: Feather Fall)
Runepriest Utility 16: Rune of Reinvigoration

Runepriest Encounter Attack 17: Word of Healing Assault (replaced @ Lvl 27)
Barbarian Daily Attack 19: Storm Drake Rage
Lyrandar Wind-Rider Attack 20: Unruly Cyclone
Runepriest Utility 22: Rune of the Hero’s Resolve
Runepriest Encounter Attack 23: Tide of Victory
Barbarian Daily Attack 25: Stone Tempest Rage
Avatar of Storm Utility 26: Gather the Storm
Barbarian Encounter Attack 27: Hurricane of Blades
Runepriest Attack 29: Rune of Pacifism

FEATS
Houseruled Bonus: Mighty Crusader Expertise
Houseruled Bonus: Weapon Focus (Hammer)
Racial Bonus: Weapon Proficiency (Mordenkrad)
Level 1: Hybrid Talent
Level 2: Disciple of Divine Wrath
Level 4: Mark of Storm
Level 6: Deadly Draw
Level 8: Divine Channeler (Avenger)
Level 10: Powerful Charge
Level 11: Hammer Rhythm
Level 12: Storm Sacrifice
Level 14: Reserve Maneuver
Level 16: Danger Sense
Level 18: Superior Will
Level 20: Deadly Rage
Level 21: Bludgeon Mastery
Level 22: Superior Reflexes
Level 24: Superior Fortitude
Level 26: Epic Resurgence
Level 28: Overpowering Charge
Level 30: Epic Reflexes

ITEMS
Adventurer’s Kit
Symbol of Victory +2
Lightning Mordenkrad +6
Eberron Shard of Lightning (epic tier)
Dawn Warrior Elderscale Armor +6
Amulet of Inner Voice +6
Iron Armbands of Power (epic tier)
Belt of Titan Strength
Dwarven Thrower Mordenkrad +6
Assault Boots
Backlash Tattoo
War Ring
Ring of Giants
Horned Helm (paragon tier)
Rampaging Slayer’s Gloves (epic tier)
Stone of Storms
Stone of Earth
Dice of Auspicious Fortune
Solitaire (Cerulean)
Solitaire (Aquamarine)
Handy Haversack
== End =

Bio:

CHAPTER 2 J
Character Themes
WIND LORD
“I soar, carried on currents of elemental air.”
The mantle of the windlord is taken up by those who devote themselves to mastering elemental air, able to manipulate any expression of it from the lightest breeze to the most terrible gale. A windlord might be a mortal who has pledged fealty to a primordial such as Chan, Yan-C-Bin, or another figure associated with elemental air or storms. Other individuals come to master the talents of the windlord after discovering a primordial relic or being transformed during an extended foray into the Elemental Chaos. In some histories, the earliest windlords were eladrin mages who discovered how they could use elemental air to supplement their magical training. Legends go on to say that once these mages mastered the higher mysteries, they lost their fey heritage and soared through the air as eagles. Some claim that they still watch over the eladrin cities today, always circling, always vigilant until the day when they are vitally needed. Other accounts hypothesize that the djinn handed down the secrets ofbecoming a windlord to mortal allies who had earned their trust. Support for this claim is found in frescoes in the ruined city of Badalada, perched atop a floating earthmote in the Elemental Chaos, that show djinn carrying what are obviously humans, elves, and other races through the air and teaching them to fly. If there were such connections between these races, they are long dead now, since the djinn presently show little interest in forging bonds with the people of the natural world. A windlord who strikes out in the world does not go long without attracting a potential employer. One who does not pursue the life of an adventurer might find work as a spy or a scout. Being able to manipulate elemental air helps such an individual pick out sounds another person might not perceive. A windlord can hide on a high perch and monitor enemy movements, or find a path through the wilderness from the advantage of an aerial position. Creating a Windlord Best known for their speed and mobility, windlords are agile combatants, darting through the air and supplementing their attacks with gusts that rush in from nowhere. Many windlords use hit-and-run tactics, similar to those that might be employed by monks, rangers, and assassins. Although elemental air does not increase an attack’s potency, it does help a combatant get into a superior position from where he or she can attack.

Mages, psions, druids, and others can use power over elemental air to make up for any shortcoming they might have in weapon use. With the increased maneuverability and defensive properties elemental air can provide, such implement wielders can better reach places where they can use their magic to the greatest effect. Starting Feature You must embrace the untamed nature of the Elemental Chaos to wield its power. Whether you came by this ability through a primordial shard or a forbidden ritual, or by spending too much time on this dangerous plane, you undergo a transformation into an elemental creature. Your skin pales, your eyes brighten, and a wispy breeze always stirs your hair and clothing. You can call elemental air to spirit you aloft and lend a surprising movement aspect to your attacks. With elemental air in your pocket, so to speak, you find that the wind helps you run, climb, and jump. Your sensitivity to air clarifies your senses so that you can pick out small details and hear faint noises.

Benefit: Your origin becomes elemental. For the purpose of effects that relate to creature origin, you are considered to be an elemental. Add Primordial to the languages you can read, write, and speak. You gain a + 2 power bonus to Athletics checks and Perception checks. You also gain the wind fury assault power.
Wind Fury Assault
Windlord Encounter Feature Attack:
The wind carries you aloft, helping you deliver a punish in strike against a distant foe .
Encounter
Elemental, Weapon
Standard Action
Melee or Ranged weapon
Effect: You can fly up to your speed. At any point during this movement, you can make the following attack.
Target: One creature
Attack: Highest ability modifier vs. AC
Hit: 1 [W] + highest ability modifier damage, and you can slide the target 1 square.
Level 11: 2[W] +highest ability modifier damage.
Level 21: 3[W] + highest ability modifier damage.

Additional Features:
Level 5 Feature:
Elemental air is always with you, helping you fly farther. When you call upon your reserves, the wind rushes forth to repel any creatures that threaten you.
Benefit: Whenever an effect enables you to fly, you can fly 1 additional square. Further, whenever you use your second wind, you can push each creature adjacent to you 1 square.

Level 10 Feature:
You have reached the apex of your control over elemental air. When you use your signature attack, a howling wind sends your target spinning away.
Benefit: Whenever you hit with wind Fury Assault, you slide the target up to a number of squares equal to your highest ability modifier.

Optional Powers:
Upon becoming an elemental creature, you found the winds answering your call, rising in strength and building in intensity around you until you could leap through the air. As your familiarity with elemental air strengthens, so does your connection with the manifestations you can produce. Air is more than a gust or a violent storm. In the right hands, it can deflect missiles and keep your enemies from advancing on you. You can even learn how to distort the air so that a creature you shield in this fashion disappears from sight. The ultimate expression of your ability is when you can soar over a hazard or obstacle almost as well as a flying creature.
Level 2 Utility Power:
When you use
Protective Gale,
“Winds swirl around you, snatching missiles from the air and hurling them away. So strong are these winds that your enemies find it a struggle to close on you”
Protective Gale Windlord Utility 2
The wind rises up in a shell around you, hindering your enemies and deflecting their projectiles. Encounter:
Aura, Elemental
Minor Action
Personal
Effect: You activate an aura 2 that lasts until the end of your next turn. The aura is difficult terrain for enemies. You and each ally in the aura gain a + 2 power bonus to AC and Reflex against ranged attacks.

Level 6 Utility Power
“With a subtle trick, you can manipulate the air around you or another creature, changing it so that no light can pass through it. The distorted light causes the target to be invisible for as long as you concentrate.”
Bend Light Windlord Utility 6
Light seems to veer away from your target, and the creature abruptly vanishes.
Daily
Elemental, Illusion
Standard Action
Ranged 10
Target: You or one creature
Effect: The target is invisible until the end of your next turn. If the target makes an attack, the invisibility ends.
Sustain Minor: If the target is within 1 0 squares of you, the invisibility persists until the end of your next turn.

Level 10 Utility Power:
“The potential of elemental air resides fully within you. Now, even your least effort can lift you up and into the air. You can leap across obstacles and reach distant ledges as though they were a step away.”
Wind Step
Windlord Utility 10
For a few moments, the wind carries and holds you and then places you safely down again ..
Encounter
Elemental
*Minor Action
Personal
Effect: Until the end of your next turn, you have a fly speed of 8 and can hover. When this flight ends, you descend to the ground, taking no falling damage.