Erin LeStrange (aka Dr. Strange)

Hybrid Wizard/ Cleric MC Monk

Description:

UPDATED BUILD (WITH HOUSERULED CHANGES)
One Bonus Weapon Focus, and One Bonus Expertise Feat to mitigate Feat Taxes
30 point character build

Erin LeStrange, Level 1-30
Proposed Build
HEROIC TIER
== Created Using Wizards of the Coast D&D Character Builder ==
Erin LeStrange, levels: 1 – 10
Half-Elf Hybrid Wizard/Cleric (MC Monk)
Build: Arcanist (controler)
Hybrid Cleric Option: Healer’s Lore
Hybrid Talent Option: Arcane Implement Mastery
Arcane Implement Mastery Option: Staff of Defense
Half-Elf Power Selection Option: Dilettante
Dilettante Power Option: (Monk) Five Storms
Versatile Expertise: Versatile Expertise (Unarmed)
Versatile Expertise: Versatile Expertise (Ki Focus)
Background:Auspicous Birth (Auspicous Birth Benefit)
Theme: Order Adept
Alignment: Unaligned
Religion: Mystra (to start)/ Selune (following Spell Plague)

ABILITY SCORES
Lvl 1: STR 8 (- 1), CON 12 (+ 1), DEX 14 (+ 2), INT 18 (+ 4), WIS 18 (+ 4), CHA 10 (+ 0)

Lvl 4: STR 8(- 1), CON 12 (+ 1), DEX 14 (+ 2), INT 19 (+ 4), WIS 19 (+ 4), CHA 10 (+ 0)

Lvl 8: STR 8 (- 1), CON 12 (+ 1), DEX 14 (+ 2), INT 20 (+ 5), WIS 20 + 5), CHA 10 (+ 0)

DEFENCES
Lvl 1:
AC: 15 = 10(base) + 0(lvl) + 0(armor) + 0(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 11 = 10(base) + 0(lvl) + 0(enhnc) + 1(CON) + 0(Class) + 0(feat) + 0(Item)
Ref: 14 = 10(base) + 0(lvl) + 0(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item)
Will: 16 = 10(base) + 0(lvl) + 0(enhnc) + 4(WIS) + 2(Class) + 0(feat) + 0(Item)
HP: 29 = 11 + 18(CON) + 0(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 7

Lvl 2:
AC: 17 = 10(base) + 1(lvl) + 0(armor) + 1(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 12 = 10(base) + 1(lvl) + 0(enhnc) + 1(CON) + 0(Class) + 0(feat) + 0(Item)
Ref: 15 = 10(base) + 1(lvl) + 0(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item)
Will: 17 = 10(base) + 1(lvl) + 0(enhnc) + 4(WIS) + 2(Class) + 0(feat) + 0(Item)
HP: 33 = 11 + 18(CON) + 4(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 8

Lvl 4:
AC: 18 = 10(base) + 2(lvl) + 0(armor) + 1(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 13 = 10(base) + 2(lvl) + 0(enhnc) + 1(CON) + 0(Class) + 0(feat) + 0(Item)
Ref: 16 = 10(base) + 2(lvl) + 0(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item)
Will: 18 = 10(base) + 2(lvl) + 0(enhnc) + 4(WIS) + 2(Class) + 0(feat) + 0(Item)
HP: 42 = 11 + 19(INT) + 12(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 10

Lvl 5:
AC: 18 = 10(base) + 2(lvl) + 0(armor) + 1(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 14 = 10(base) + 2(lvl) + 1(enhnc) + 1(CON) + 0(Class) + 0(feat) + 0(Item)
Ref: 17 = 10(base) + 2(lvl) + 1(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item)
Will: 19 = 10(base) + 2(lvl) + 1(enhnc) + 4(WIS) + 2(Class) + 0(feat) + 0(Item)
HP: 46 = 11 + 19(INT) + 16(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 11

Lvl 6:
AC: 19 = 10(base) + 3(lvl) + 0(armor) + 1(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 16 = 10(base) + 3(lvl) + 1(enhnc) + 1(CON) + 0(Class) + 1(feat) + 0(Item)
Ref: 19 = 10(base) + 3(lvl) + 1(enhnc) + 4(INT) + 0(Class) + 1(feat) + 0(Item)
Will: 21 = 10(base) + 3(lvl) + 1(enhnc) + 4(WIS) + 2(Class) + 1(feat) + 0(Item)
HP: 50 = 11 + 19(INT) + 20(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 12

Lvl 7:
AC: 20 = 10(base) + 3(lvl) + 0(armor) + 2(enhnc) + 4(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 16 = 10(base) + 3(lvl) + 1(enhnc) + 1(CON) + 0(Class) + 1(feat) + 0(Item)
Ref: 19 = 10(base) + 3(lvl) + 1(enhnc) + 4(INT) + 0(Class) + 1(feat) + 0(Item)
Will: 21 = 10(base) + 3(lvl) + 1(enhnc) + 4(WIS) + 2(Class) + 1(feat) + 0(Item)
HP: 54 = 11 + 19(INT) + 24(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 13

Lvl 8:
AC: 22 = 10(base) + 4(lvl) + 0(armor) + 2(enhnc) + 5(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 17 = 10(base) + 4(lvl) + 1(enhnc) + 1(CON) + 0(Class) + 1(feat) + 0(Item)
Ref: 21 = 10(base) + 4(lvl) + 1(enhnc) + 5(INT) + 0(Class) + 1(feat) + 0(Item)
Will: 23 = 10(base) + 4(lvl) + 1(enhnc) + 5(WIS) + 2(Class) + 1(feat) + 0(Item)
HP: 59 = 11 + 20(INT) + 28(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 14

Lvl 9:
AC: 22 = 10(base) + 4(lvl) + 0(armor) + 2(enhnc) + 5(INT) + 0(Class) + 0(feat) + 0(Item) + 1(Staff of Defence)
Fort: 17 = 10(base) + 4(lvl) + 1(enhnc) + 1(CON) + 0(Class) + 1(feat) + 0(Item)
Ref: 21 = 10(base) + 4(lvl) + 1(enhnc) + 5(INT) + 0(Class) + 1(feat) + 0(Item)
Will: 24 = 10(base) + 4(lvl) + 1(enhnc) + 5(WIS) + 2(Class) + 1(feat) + 1(Item)
HP: 63 = 11 + 20(INT) + 32(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 15

Lvl 10:
AC: 25 = 10(base) + 5(lvl) + 0(armor) + 2(enhnc) + 5(INT) + 0(Class) + 2(feat) + 0(Item) + 1(Staff of Defence)
Fort: 19 = 10(base) + 5(lvl) + 2(enhnc) + 1(CON) + 0(Class) + 1(feat) + 0(Item)
Ref: 23 = 10(base) + 5(lvl) + 2(enhnc) + 5(INT) + 0(Class) + 1(feat) + 0(Item)
Will: 28 = 10(base) + 5(lvl) + 2(enhnc) + 5(WIS) + 2(Class) + 1(feat) + 1(Item) + 2(OrdernAdept)
HP: 67 = 11 + 20(INT) + 36(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 16

TRAINED SKILLS
Lvl 1: Arcana + 9, Heal + 9, Religion +9

Lvl 2: Acrobatics+ 8, Arcana + 10, Heal + 10, Religion +10

Lvl 4: Acrobatics+ 9, Arcana + 11, Heal + 11, Religion +11

Lvl 6: Acrobatics+ 11, Arcana + 14, Heal + 12, Religion +12

Lvl 8: Acrobatics+ 12,,Arcana + 16, Heal + 14, Religion +14

Lvl 10: Acrobatics+ 13, Arcana + 19, Heal + 15, Religion +15

UNTRAINED
Lvl 1: Acrobatics + 2, Athletics – 1, Bluff + 0, Diplomacy +2, Dungeoneering + 4,
Endurance + 1, History + 4, Insight + 6, Intimidate + 0, Nature +4, Perception + 4,
Stealth + 2, Streetwise + 0, Thievery + 2

Lvl 2: Athletics + 0, Bluff + 1, Diplomacy +3, Dungeoneering + 5,
Endurance + 2, History + 5, Insight + 7, Intimidate + 1, Nature +5, Perception + 5,
Stealth + 3, Streetwise + 1, Thievery + 3

Lvl 4: Athletics + 1, Bluff + 2, Diplomacy +4, Dungeoneering + 6,
Endurance + 3, History + 6, Insight + 8, Intimidate + 2, Nature +6, Perception + 6,
Stealth + 4, Streetwise + 2, Thievery + 4

Lvl 6: Athletics + 2, Bluff + 3, Diplomacy +5, Dungeoneering + 7,,
Endurance + 4, History + 7, Insight + 9, Intimidate + 3, Nature +7, Perception + 7,
Stealth + 5, Streetwise + 3, Thievery + 5

Lvl 8: Athletics + 3, Bluff + 4, Diplomacy +6, Dungeoneering + 9,,
Endurance + 5, History + 9, Insight + 11, Intimidate + 4, Nature +9, Perception + 9,
Stealth + 6, Streetwise + 4, Thievery + 6

Lvl 10: Athletics + 4, Bluff + 5, Diplomacy +7, Dungeoneering + 10,,
Endurance + 6, History + 10, Insight + 12, Intimidate + 5, Nature +10, Perception + 10,
Stealth + 7, Streetwise + 5, Thievery + 7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Encounter Attack: Argent Rain
Staff of Defense Encounter Power: Staff of Defense
Wizard At-will Utility: Ghost Sound
Wizard At-will Utility: Light
Wizard At-will Utility: Mage Hand
Wizard At-will Utility: Prestidigitation
Dilettante (Monk At-will) Encounter: Five Storms
Wizard At-will Attack 1: Winged Horde
Cleric At-will Attack: Lance of Faith
Wizard Encounter Attack 1: Twilight Falls
Wizard Daily Attack 1: Phantom Chasm
Cleric Utility 2: Cure Light Wounds
Cleric Encounter Attack 3: Death Surge
Cleric Daily Attack 5: Inspire Fervor
Wizard Utility 6: Emerald Eye
wizard Encounter Attack 7: Charm the Defender
Wizard Daily Attack 9: Symphony of the Dark Court
Cleric Utility 10: Word of Vigor

FEATS
Houseruled Bonus: Versatile Expertise
Houseruled Bonus: Weapon Focus (Unarmed)
Lvl 1: Hybrid Talent
Lvl 2: Master of the Fist
Lvl 4: Enlarge Spell
Lvl 6: Improved Defences
Lvl 8: Improved Initiative (retrained @ Lvl 21)
Lvl 10: Unarmored Agility

EQUIPMENT
Lvl 1:
ITEMS (Expected GP = 100):

Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (5GP): Quarter Staff
Lvl 0: (10GP): Ki Focus
Lvl 0: (1GP): Cloth Armor
Lvl 0: (50GP): Spell Book
19GP
Total = 100GP

Lvl 2:
Magic Items (Expected GP = 1,980):

Lvl 3: (680GP): Defensive Cloth Armor + 1
Lvl 3: (680GP): Cascading Strikes Ki Focus + 1
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
100GP
Total = 1980GP

Lvl 3:
Magic Items (Expected GP = 2,560):

Lvl 3: (680GP): Defensive Cloth Armor + 1
Lvl 3: (680GP): Cascading Strikes Ki Focus + 1
Lvl 2: (520GP): Symbol of Life + 1
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
160GP
Total = 2560GP

Lvl 4:
Magic Items (Expected GP = 3,200):

Lvl 3: (680GP): Defensive Cloth Armor + 1
Lvl 3: (680GP): Cascading Strikes Ki Focus + 1
Lvl 2: (520GP): Symbol of Life + 1
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
800GP
Total = 3200GP

Lvl 5:
Mgic Items (Expected GP = 4,480)

Lvl 5: (1000GP): Amuletof Life+ 1
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 3: (680GP): Defensive Cloth Armor + 1
Lvl 3: (680GP): Cascading Strikes Ki Focus + 1
Lvl 2: (520GP): Symbol of Life + 1
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
80GP
Total = 4480GP

Lvl 6:
Magic Items (Expected GP = 6,400):

Lvl 5: (1000GP): Amuletof Life+ 1
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 3: (680GP): Defensive Cloth Armor + 1
Lvl 3: (680GP): Cascading Strikes Ki Focus + 1
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Symbol of Life + 1
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
1480GP
Total = 6400GP

Level 7:
Magic Items (Expected GP = 9,600):

Lvl 8: (3400GP): Defensive Cloth Armor + 2
Lvl 5: (1000GP): Amuletof Life+ 1
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 3: (680GP): Cascading Strikes Ki Focus + 1
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Symbol of Life + 1
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
1960GP
Total = 9600GP

Lvl 8:
Magic Items (Expected GP = 12,800):

Lvl 8: (3400GP): Cascading Strikes Ki Focus + 2
Lvl 8: (3400GP): Defensive Cloth Armor + 2
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Amuletof Life+ 1
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
360GP
Total = 12800GP

Lvl 9:
Magic Items (Expected GP = 16,000):

Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 8: (3400GP): Cascading Strikes Ki Focus + 2
Lvl 8: (3400GP): Defensive Cloth Armor + 2
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Amuletof Life+ 1
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
160GP
Total = 16000GP

Lvl 10:
Magic Items (Expected GP = 22,400):

Lvl 10: (5000GP): Amulet of Life + 2
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 8: (3400GP): Cascading Strikes Ki Focus + 2
Lvl 8: (3400GP): Defensive Cloth Armor + 2
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
1560GP
Total = 22400GP
=== End ==

PARAGON TIER
== Created Using Wizards of the Coast D&D Character Builder ==
Erin LeStrange, levels: 11 – 16
Half-Elf Hybrid Wizard/Cleric (MC Monk), Divine Oracle
Build: Arcanist (controler)
Hybrid Cleric Option: Healer’s Lore
Hybrid Talent Option: Arcane Implement Mastery
Arcane Implement Mastery Option: Staff of Defense
Half-Elf Power Selection Option: Dilettante
Dilettante Power Option: (Monk) Five Storms
Versatile Expertise: Versatile Expertise (Unarmed)
Versatile Expertise: Versatile Expertise (Ki Focus)
Superior Implement Traing Option: Serene Ki Focus
Background:Auspicous Birth (Auspicous Birth Benefit)
Theme: Order Adept
Alignment: Unaligned
Religion: Mystra (to start)/ Ioun (following Spell Plague)

ABILITY SCORES
Lvl 11: STR 9 (- 1), CON 13 (+ 1), DEX 15 (+ 2), INT 21 (+ 5), WIS 21 + 5), CHA 11 (+ 0)

Lvl 14: STR 9 (- 1), CON 13 (+ 1), DEX 15 (+ 2), INT 22 (+ 6), WIS 22 + 6), CHA 11 (+ 0)

Lvl 18: STR 9 (- 1), CON 13 (+ 1), DEX 15 (+ 2), INT 23 (+ 6), WIS 23 + 6), CHA 11 (+ 0)

DEFENCES
Lvl 11:
AC: 26 = 10(base) + 5(lvl) + 0(armor) + 2(enhnc) + 5(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 21 = 10(base) + 5(lvl) + 2(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 24 = 10(base) + 5(lvl) + 2(enhnc) + 5(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 29 = 10(base) + 5(lvl) + 2(enhnc) + 5(WIS) + 2(Class) + 2(feat) + 1(Item) + 2(OrdernAdept)
HP: 72 = 11 + 21(INT) + 40(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 18

Lvl 12:
AC: 28 = 10(base) + 6(lvl) + 0(armor) + 3(enhnc) + 5(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 22 = 10(base) + 6(lvl) + 2(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 25 = 10(base) + 6(lvl) + 2(enhnc) + 5(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 30 = 10(base) + 6(lvl) + 2(enhnc) + 5(WIS) + 2(Class) + 2(feat) + 1(Item) + 2(OrdernAdept)
HP: 76 = 11 + 21(INT) + 44(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 19

Lvl 13:
AC: 28 = 10(base) + 6(lvl) + 0(armor) + 3(enhnc) + 5(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 23 = 10(base) + 6(lvl) + 3(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 26 = 10(base) + 6(lvl) + 3(enhnc) + 5(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 31 = 10(base) + 6(lvl) + 3(enhnc) + 5(WIS) + 2(Class) + 2(feat) + 1(Item) + 2(OrdernAdept)
HP: 80 = 11 + 21(INT) + 48(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 20

Lvl 14:
AC: 30 = 10(base) + 7(lvl) + 0(armor) + 3(enhnc) + 6(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 24 = 10(base) + 7(lvl) + 3(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 28 = 10(base) + 7(lvl) + 3(enhnc) + 6(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 33 = 10(base) + 7(lvl) + 3(enhnc) + 6(WIS) + 2(Class) + 2(feat) + 1(Item) + 2(OrdernAdept)
HP: 85 = 11 + 22(INT) + 52(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 21

Lvl 16:
AC: 31 = 10(base) + 8(lvl) + 0(armor) + 3(enhnc) + 6(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 25 = 10(base) + 8(lvl) + 3(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 29 = 10(base) + 8(lvl) + 3(enhnc) + 6(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 35 = 10(base) + 8(lvl) + 3(enhnc) + 6(WIS) + 2(Class) + 3(feat) + 1(Item) + 2(OrdernAdept)
HP: 93 = 11 + 22(INT) + 60(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 23

Lvl 17:
AC: 33 = 10(base) + 8(lvl) + 1(armor) + 4(enhnc) + 6(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 25 = 10(base) + 8(lvl) + 3(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 29 = 10(base) + 8(lvl) + 3(enhnc) + 6(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 35 = 10(base) + 8(lvl) + 3(enhnc) + 6(WIS) + 2(Class) + 3(feat) + 1(Item) + 2(OrdernAdept)
HP: 97 = 11 + 22(INT) + 64(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 24

Lvl 18:
AC: 34 = 10(base) + 9(lvl) + 1(armor) + 4(enhnc) + 6(INT) + 0(Class) + 2(feat) + 1(Item) + 1(Staff of Defence)
Fort: 26 = 10(base) + 9(lvl) + 3(enhnc) + 1(CON) + 0(Class) + 2(feat) + 1(Item)
Ref: 30 = 10(base) + 9(lvl) + 3(enhnc) + 6(INT) + 0(Class) + 2(feat) + 0(Item)
Will: 36 = 10(base) + 9(lvl) + 3(enhnc) + 6(WIS) + 2(Class) + 3(feat) + 1(Item) + 2(OrdernAdept)
HP: 102 = 11 + 23(INT) + 68(4/Lvl) + 0(Feat) + 0(Item)
Surges: 7 = 6 + 1(CON)
Surge Value: 25

TRAINED SKILLS
Lvl 11: * Acrobatics+ 13, Arcana + 19, Heal + 15, Religion +15

Lvl 12: Acrobatics+ 14, Arcana + 20, Heal + 16, Religion +16

Lvl 14: Acrobatics+ 15, Arcana + 22, Heal + 18, Religion +18

Lvl 16: Acrobatics+ 16, Arcana + 23, Heal + 19, Religion +19

Lvl 18: Acrobatics+ 17, Arcana + 25, Heal + 21, Religion +21

UNTRAINED SKILLS
Lvl 11: Athletics + 4, Bluff + 5, Diplomacy +7, Dungeoneering + 10,,
Endurance + 6, History + 10, Insight + 12, Intimidate + 5, Nature +10, Perception + 10,
Stealth + 7, Streetwise + 5, Thievery + 7

Lvl 12: Athletics + 5, Bluff + 6, Diplomacy +8, Dungeoneering + 11,,
Endurance + 7, History + 11, Insight + 13, Intimidate + 6, Nature +11, Perception + 11,
Stealth + 8, Streetwise + 6, Thievery + 8

Lvl 14: Athletics + 6, Bluff + 7, Diplomacy +9, Dungeoneering + 13,,
Endurance + 8, History + 13, Insight + 15, Intimidate + 7, Nature +13, Perception + 13,
Stealth + 9, Streetwise + 7, Thievery + 9

Lvl 16: Athletics + 7, Bluff + 8, Diplomacy +10, Dungeoneering + 14,,
Endurance + 9, History + 14, Insight + 16, Intimidate + 8, Nature +14, Perception + 14,
Stealth + 10, Streetwise + 8, Thievery + 10

Lvl 18: Athletics + 8, Bluff + 9, Diplomacy +11, Dungeoneering + 16,
Endurance + 10, History + 16, Insight + 18, Intimidate + 9, Nature +16, Perception + 16,
Stealth + 11, Streetwise + 9, Thievery + 11

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Encounter Attack: Argent Rain
Staff of Defense Encounter Power: Staff of Defense
Wizard At-will Utility: Ghost Sound
Wizard At-will Utility: Light
Wizard At-will Utility: Mage Hand
Wizard At-will Utility: Prestidigitation
Dilettante (Monk At-will) Encounter: Five Storms
Wizard At-will Attack 1: Winged Horde
Cleric At-will Attack: Lance of Faith
Wizard Encounter Attack 1: Twilight Falls (replaced @ Lvl 13)
Wizard Daily Attack 1: Phantom Chasm (replaced @Lvl 15)
Cleric Utility 2: Cure Light Wounds
Cleric Encounter Attack 3: Death Surge (replaced @ Lvl17)
Cleric Daily Attack 5: Inspire Fervor (replaced @ Lvl 19)
Wizard Utility 6: Emerald Eye
wizard Encounter Attack 7: Charm the Defender
Wizard Daily Attack 9: Symphony of the Dark Court
Cleric Utility 10: Word of Vigor
Divine Oracle Encounter Attack 11: Prophecy of Doom
Divine Oracle Utility 12: Good Omens
Wizard Encounter Attack 13: Dark Gathering (replaces Twilight Falls)
Wizaed Daily Attack 15: Visions of Ruin (replaces Phantom Chasm)
Cleric Utility 16: Cloak of Courage
Cleric Encounter Attack 17: Death’s Call (replaces Death Surge)
Wizard Daily Attack 19: Wrath of Battle (replaces Inspire Fervor)

FEATS
Houseruled Bonus: Versatile Expertise
Houseruled Bonus: Weapo n Focus (Unarmed)
Lvl 1: Hybrid Talent
Lvl 2: Master of the Fist
Lvl 4: Enlarge Spell
Lvl 6: Improved Defences
Lvl 8: Improved Initiative (retrained @ Lvl 21)
Lvl 10: Unarmored Agility
Lvl 11: Psychic Lock
Lvl 12: Superior Implement Training
Lvl 14: Adept Dilettante
Lvl 16: Superior Will
Lvl 18: Melee Training (Intelligence)

EQUIPMENT
Lvl 11:
Magic Items (Expected GP = 32,000):

Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 10: (5000GP): Amulet of Life + 2
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 8: (3400GP): Cascading Strikes Ki Focus + 2
Lvl 8: (3400GP): Defensive Cloth Armor + 2
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
1960GP
Total = 32000GP

Lvl 12:
Magic Items (Expected GP = 48,000):

Lvl 13: (17000GP): Defensive Cloth Armor + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 10: (5000GP): Amulet of Life + 2
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 8: (3435GP): Seren Cascading Strikes Ki Focus + 2
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
4325GP
Total = 48000GP

Lvl 13:
Magic Items (Expected GP = 64,000):

Lvl 15: (25000GP): Amulet of Life + 3
Lvl 13: (17000GP): Defensive Cloth Armor + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 8: (3435GP): Seren Cascading Strikes Ki Focus + 2
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
325GP
Total = 64000GP

Lvl 14:
Magic Items (Expected GP = 80,000):

Lvl 15: (25000GP): Amulet of Life + 3
Lvl 13: (17035GP): Seren Cascading Strike Ki Focus + 3
Lvl 13: (17000GP): Defensive Cloth Armor + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 7: (2600GP): Symbol of Life + 2
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Acrobat Boots
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
2725GP
Total =80000GP

L vl15
Magic Items (Expected GP = 112,000):

Lvl 14: (21000GP: Ring of Feather Fall
Lvl 13: (17000GP): Resplendant Cloack + 3
Lvl 13: (17035GP): Seren Cascading Strike Ki Focus + 3
Lvl 13: (17000GP): Defensive Cloth Armor + 3
Lvl 12: (13000GP): Symbol of Life + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 6: (1800GP): Respendant Boots
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
10045GP
Total =112000GP

Lvl 16
Magic Items (Expected GP = 160,000):

Lvl 14: (21000GP: Ring of Feather Fall
Lvl 13: (17000GP): Resplendant Cloack + 3
Lvl 13: (17035GP): Seren Cascading Strike Ki Focus + 3
Lvl 13: (17000GP): Defensive Cloth Armor + 3
Lvl 12: (13000GP): Symbol of Life + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 6: (1800GP): Respendant Boots
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
58045GP
Total =116000GP

Lvl 17
Magic Items (Expected GP = 240,000):

Lvl 18: (85035GP): Seren Cascading Strike Ki Focus + 4
Lvl 18: (85000GP): Defensive Feyweave Armor + 4
Lvl 14: (21000GP: Ring of Feather Fall
Lvl 13: (17000GP): Resplendant Cloack + 3
Lvl 12: (13000GP): Symbol of Life + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 6: (1800GP): Respendant Boots
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
2045GP
Total =240000GP

Lvl 18
Magic Items (Expected GP = 320,000):

Lvl 18: (85035GP): Seren Cascading Strike Ki Focus + 4
Lvl 18: (85000GP): Defensive Feyweave Armor + 4
Lvl 14: (21000GP: Ring of Feather Fall
Lvl 13: (17000GP): Resplendant Cloack + 3
Lvl 12: (13000GP): Symbol of Life + 3
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 6: (1800GP): Respendant Boots
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
82045GP
Total =320000GP

Lvl 19
Magic Items (Expected GP = 400,000):

Lvl 19: (105000GP): Timeless Locket +4
Lvl 18: (85035GP): Seren Cascading Strike Ki Focus + 4
Lvl 18: (85000GP): Defensive Feyweave Armor + 4
Lvl 17:(65000GP):Symbol of Life + 4
Lvl 14: (21000GP: Ring of Feather Fall
Lvl 10: (5000GP): Diamond Cincture (heroic tier)
Lvl 9: (4200GP): Elven Chain Shirt (heroic tier)
Lvl 8: (3400GP): Circlet of Indomitability (heroic tier)
Lvl 6: (1800GP): Respendant Boots
Lvl 5: (1000GP): Resplendant Gloves (heroic tier)
Lvl 5: (1000GP): Tattoo of Vengence
Lvl 2: (520GP): Defensive Quarter Staff + 1
Lvl 0: (15GP): Adventurer’s Kit
Lvl 0: (50GP): Spell Book
22162GP
Total =400000GP
=== End ==

Bio:

Staff of Defence

The Staff of Defence gives a passive AC bonus, in addition to allowing you to, as an immediate interrupt once per encounter, improve your defences by your Constitution modifier. Your high Con will also make your Fort quite respectable, which is otherwise a serious problem for Wizards. With high Con and good AC, a Staff Wizard wades into combat and blasts people at close range.

Melee Training (PHB2) may be a good idea, allowing your basic attacks with the Staff (which can be used as a weapon) to be half-decent. Grabbing Leather proficiency or the Unarmored Agility feat (PHB3) to improve your AC is a must. If you can spare 13 Strength, then you could go Hide (and then Hide Specialization), but this has fallen out of favour a bit. Having a good Defender on your side is also critical.

Since you will be up close, you should lean towards Close powers: fortunately, there are are a fair number of good ones. Thunderwave is a recommended at-will, although a bit of Wisdom investment will make it better. If you’re feeling brave, you can purposefully cast Ranged or Area spells in melee to trigger opportunity attacks from monsters marked by a friendly Defender.

An important consideration regarding Staves is the excellent selection of magical ones available. The powers in magic Staves are quite varied and very useful, such many non-Staff Wizards may be inclined to hold one in their off-hand anyway.

Erin LeStrange (aka Dr. Strange)

Val-Hall (A Gathering Place of Heroes and Villians) olinsoulforger2